#include "GameLib/Framework.h"
using namespace GameLib;

#include "Config.h"
#include "GameMode.h"

namespace GameLib
{
    bool bContinueGame = false;

    void Framework::update()
    {
        Config ConfigInstance;

        GameMode GameModeInstance(ConfigInstance);

        bContinueGame = GameModeInstance.Run();

        if (!bContinueGame)
        {
            return;
        }
    }
}